About this module

An interactive resource for exploring society, technology, and Brave New World

What is this?

This interactive module is a self-contained learning experience designed to introduce the main ideas of Aldous Huxley's novel, Brave New World. It was created for English language learners (CEFR A2+) but works just as well for middle school native speakers.

How does it work?

Instead of just telling the story, the module immerses learners in the World State and its counterpoint society, the Reservation. Learners make choices, interact with characters, and see each society's systems firsthand. This hands-on approach sparks critical thinking and personal reflection on complex social and ethical questions.

What big ideas does it cover?

— What is the difference between happiness and freedom?
— What is the right balance between social stability and individual choice?
— How can technology be used for social control?
— What is the value of identity, art, and history in a society?

How can I use it in my class?


For English language arts:
A high-interest resource for reading practice and building vocabulary on themes of society, technology, and ethics.

As a pre-reading tool:
Use it before tackling the original novel to help students grasp the concepts, characters, and setting.

For social studies & civics:
A great starting point for discussions about government, propaganda, and different models of society.

For ethics & technology:
A case study for debating genetic engineering, psychological conditioning, and consumerism.

How much time is needed?


This module is designed to be explored in parts over multiple class periods. It is too long for students to complete thoughtfully in a single sitting.

The interactive story itself takes approximately two hours to complete, but this can vary. It's recommended that you go through the module yourself to get a better sense of timing for your students.

For a full unit including pre-teaching, module exploration, and post-module activities, a minimum of five 55-minute lessons is recommended. See the Unit planning guide for more detailed suggestions.

How is the module structured?


The module is organized into four main parts that can be explored in a flexible order.

Part 1: The World State.
Learners tour the Hatchery, Conditioning Center, and Entertainment Complex to understand the mechanics of this stable, engineered society.

Part 2: The Reservation.
A visit to the rugged, unpredictable Reservation provides a stark contrast to the World State, showcasing a world of freedom, hardship, and deep emotion.

Part 3: The Interviews.
Learners can speak one-on-one with six key characters from both worlds to gain deeper insight into their personal experiences and values.

Part 4: The Debate.
After visiting both the World State and the Reservation, learners engage in a final, challenging dialogue with the World Controller, where they must use their experiences to form and defend their own opinions.

The recommended sequence is to visit the World State, then the Reservation, then conduct the interviews before the final debate.
The only requirement is that learners must complete both the World State and Reservation sections before they can access the debate with the World Controller. 

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