Unit planning guide

Modular lesson plans for building your unit


This guide offers a flexible framework for building a unit around the Brave New World module. Each part can be expanded or condensed to fit your schedule. Feel free to use these suggestions as a menu to create the perfect lesson sequence for your students.


Click on each section below to expand it and see details.


Goal:
To spark curiosity, provide context, and prepare students for the module.


Student prep (optional homework, to be completed before this class):

Review the {Vocabulary & key concepts} list.

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In-class activities (Choose 3-4 to build your lesson):


1. Opening discussion (10-20 mins): Start with relatable questions to get students thinking about the module's core themes before they even know the story.
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Example question 1:  "If you could take a pill that made you feel happy all the time, with no side effects, would you take it? Why or why not?"
― Example question 2:  "Imagine your parents could choose your future job for you before you were born, guaranteeing you would be good at it, enjoy it, and never worry about finding a job. Would you want them to do that?"

2. Opening discussion: Utopias vs. dystopias (20-25 mins): Introduce the unit through the lens of literary genres.
― Introduce the concept of a dystopia: a fictional society that is deeply flawed, oppressive, or miserable. Ask students for examples they know from books or movies (e.g., The Hunger Games, The Maze Runner). You can create a list on the board of common dystopian characteristics (e.g., government control, loss of freedom, etc.).
― Then, introduce the opposite: a utopia, or a perfect world. Ask students for examples, which can be harder to find. You might prompt them with ideas like Barbieland from the Barbie movie or the perfect worlds in some TV shows.
― Pose a discussion question: "Why do we often find stories about dystopias more interesting than stories about utopias?"
― Finally, frame the module's central challenge with a neutral prompt. You could say something like: "The story we are about to explore shows a world that was designed to be a utopia. As you go through it, your job will be to decide for yourselves: is it a true utopia, a dystopia, or something more complicated?"

3. Introducing the unit (10-15 mins): Connect the discussion to the core ideas of Brave New World. Briefly introduce the historical context of the 1930s (fear of war, rise of technology, economic crisis).


4. Vocabulary review (10-15 mins): Use a quick, interactive activity (like a matching game on the board or a simple quiz tool) to review key terms from the vocab prep list.


5. Setting expectations (10 mins): Briefly explain the interactive module format and ask students to predict what they think a "perfect" world might look like.


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Assign homework:

Students begin their journey by exploring the first part of the module, "Visit the World State".
― Standard path: Complete the Hatchery and Conditioning Center sub-sections (day 1) and the Entertainment Complex (day 2).
― Advanced/faster pace: Complete the entire World State section (including the Entertainment Complex). 


Goal:
To analyze the mechanics of the World State and connect them to the students' own world.


Student prep (complete beforehand):

Complete the assigned World State sections of the module.

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In-class activities (Choose 2-3 per lesson):


1. Story review (15-20 mins): In small groups, students create a quick summary of what they saw and the choices they made. Use guiding questions: "What was the most surprising thing you saw in the Hatchery? What was the purpose of the Conditioning Center?"

2. Character analysis (15 mins): Focus on the Director and Lenina (Bernard is seen relatively briefly). Discuss their personalities, motivations, and what their words reveal about the World State.


3. Deeper discussion (15 minutes): "Is the World State a 'happy' place?" "What is the difference between feeling good and being truly happy?" 

4. Making connections (15-20 mins): Launch a discussion using the questions like:
"In what ways is our world today like the World State? For example, think about: technology, entertainment, social media, or how people are expected to act."
"In the World State, people are conditioned (taught from a very young age) to think and act in certain ways. In what ways does our own world try to "condition" us? For example, think about: school, advertising, entertainment, or family rules."


5. Propaganda analysis (15 mins): Look at the propaganda posters and sleep-teaching slogans from the module. What techniques do they use to persuade people? How do they make the rules of the World State seem normal and good?

6. Creative response (20 minutes): Ask students to write a short paragraph from the perspective of a newly decanted Delta infant, or to invent a sleep-teaching slogan for a product that exists today.


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Assign homework:

Students explore the counterpoint society of the Reservation and learn more about the characters in the "Interviews" section.
― Standard path: Complete the Reservation section (day 1) and the "Interview the Residents" section (day 2).
― Advanced/faster pace: Complete the both the Reservation and the "Interview the Residents" sections. 


Goal:
To contrast the World State with the Reservation and analyze different character perspectives.

Student prep (complete beforehand):
Complete the Reservation and "Interview the Residents" sections.

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In-class activities (Choose 2-3 per lesson):


1. Compare & contrast (20-25 mins): As a class or in groups, create a large T-chart or Venn diagram comparing the World State and the Reservation. Categories could include: Family, Technology, Freedom, Happiness, Hardship, etc.

2. Character deep dive (20-25 mins): Focus on the interviews. Discuss why Bernard is unhappy, why Linda wants to return to a world that seems so strange to us, and whose definition of "the most important thing in life" students agree with most.
― You could discuss what a character may be blind to, or compare and contrast characters: eg. “Think about John and Lenina. They come from two completely different worlds. What might be the biggest misunderstanding between them? What do their characters show about the different values of the World State and the Reservation?"

3. Postcard from the edge (20 mins): A creative writing activity. Ask students to imagine they are the "visitor" in the module. They must write a short postcard from the Reservation back to a friend in the World State. What one shocking or surprising thing would they describe? What image would be on the front of the postcard?

4. Character hot seat (10-15 mins): An empathy and role-playing activity. Ask for a volunteer to sit in the "hot seat" and pretend to be one of the characters (e.g., John, Lenina, Linda). The rest of the class asks the character questions about their life, feelings, and choices. The student in the hot seat must answer from the character's perspective.

5. Debate prep (10-15 mins): Explain that their next step is to talk to the World Controller. In pairs, students should brainstorm one key argument or piece of "evidence" from their journey so far that they would want to use to challenge the Controller.

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Assign homework:

Students complete the final part of the module, "Talk to the World Controller", and think/write about the reflection questions.


Goal:
To synthesize all experiences and engage in a final, critical reflection.

Student prep (complete beforehand):

Complete the "Talk to the World Controller" section and make their final choice. Think/write about the reflection questions at the end of the module.

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In-class activities (Choose 2-3):


1. Choice debrief (20-25 mins): Start by anonymously polling the class: How many chose the World State? The Reservation? The island? Their own world? Use this as a jumping-off point for discussion. Have students (in small groups, then as a class) defend their choices, using evidence from the module.

2. Analyzing the Controller (20-25 mins): Discuss the Controller's arguments. "What was his strongest argument? What was his weakest? Is he an evil villain, or does he genuinely believe he is doing good? Why?"

3. Deeper discussion (15 minutes):
“Do you think a society like the World State could ever really happen? Could people ever agree to give up their freedom for safety and happiness?”
“Think about the islands where they send people who don't fit in. What do you imagine life is like on an island full of these people? Would it be a good society, a bad one, or something in between?"

4. One year later... (15-20 mins): A reflective writing activity. Ask students to write a short paragraph describing what they imagine their life is like one year after making their final choice. What are the good parts? What are the difficult parts?

5. Slogans for a society (15-20 mins): A creative synthesis activity. Ask students to create one persuasive slogan for the world they chose at the end. For example, what would a travel poster for the Island say? What would a "come to the Reservation" slogan be? This forces them to identify the core value of their chosen society.


Goal:
To allow students to demonstrate their understanding through creative and collaborative projects.


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In-class activities (choose 1 or more):


See the Capstone Activities page for more details about the following activities.

― Designing the World State  (Visual / creative)
― John's diary  (Writing / empathy)
― The World State debate  (Speaking / persuasion)
― World State propaganda  (Media literacy)
― Imagining the Island  (Creative / collaborative)

Allow class time for students to work on their chosen project(s), culminating in presentations or a gallery walk. 

For guidance about how to promote discussion and critical thinking around the module’s themes, check out the Discussion Strategies page.

Or, read about the Capstone Activities in more detail.

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